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3dsimed sscale
3dsimed sscale









3dsimed sscale

Once the field is set the way you want it, you select the main part of the tool (that little top thingy, and move it down. So you can manipulate the D-Form field to influence just the roof of the Hot Rod for the purpose of lowering it a small amount to get the look you want. If the vertices are not showing any color, there is no influence on them. Red is the greatest amount of influence, and the color fades through orange to yellow which is the lowest amount of influence. The field defines what the D-Form part will affect, and has a fall off defined by colors to show which vertices will be influence more or less. The field part of the D-Form Tool can be scaled in whatever direction you wish, moved to influence only what you want to influence, and rotated to any angle just like any mesh or light. I'm speaking from the point of knowing several content creators personally at sites I am a member of.Īs for the D-Form Tool, you really do not have to deform a whole model if it is all grouped together. They just want to see what others can do with their creations. That said, I am able to get some rather realistic looking images.Īctually, most of the Content Creators at DAZ 3D and other sites are OK with people thinking outside the box with their models. I too am using DAZ Studio 4.10, but because of the limitations of my computer, I can only run the 3Delight Render Engine. The beauty of this method is that you need not export the model to use it it works directly on the model in the format you are using in DAZ Studio. The D-Form Tool is not render engine specific, so no matter which render engine you use to render your scenes, you can use the tool to modify what you wish to modify in DAZ Studio. Not saying you have to do anything with it, but I think you might like to at least look into it.

#3DSIMED SSCALE HOW TO#

There are several tutorials on YouTube that will teach you the basics of how to use the tool ant though they are demonstrating the tool on either figures or clothing, there is no reason to think it would not also work on a rigid type mesh, such as the roof of that vehicle. Looks like one sign bit, anywhere from 0-5 bits for an exponent, and the rest as the significand.As it is a DAZ Studio Product, there is actually a built in tool one can use to do what you want. Since the data is not in any standard floating point format though, this leads me to believe that the data is instead possibly packed for extra precision? It seems like I will have to go your route and pick apart the bits and assume this being a nonstandard 32-bit floating point format. The thing that throws me off the idea of data being packed to save space is that each vertex is already 40 bytes in length, and I can't imagine them containing much more information than that. Now this might not be the case here, since these files are compressed anyways, but there would still probably be some space saved regardless. The extra processing power is also pretty negligible compared to the amount of time saved from cutting disk access in half. When relative to a bounding box, they can be just as precise. It's actually quite common for programs to pack floats into 16-bit integers.











3dsimed sscale